![]() 1st mechanics are the staple normal Fleshpound mechanics. His 3 different mechanics sorta make him hard at first, but after a couple of matches you see a pattern and learn. King Fleshpound-the 3rd boss and probably imo the hardest to learn about. ![]() Threat lvl: yellow-orange if you don't kill him fast enough but generally if he stays below his 2nd phase when you kill him everything should be fine. He's the only boss you can kill quickly before he heals, if you don't then move him above King Fleshpound. Any perk can kill him, but swat and gunslinger will have a harder time. Also his minigun/chaingun isn't too scary once you find out you can hug him and it won't hit you at all lmao. His attacks are also deadly, but the added bonus is if you split up far enough he'll mostly only target one player at a time unless he gets into the orange-red health or 2nd/3rd and final phases. He's only hard if you don't kill him in the first stage, but other than that he's pretty easy. The patriarch-a KF1 staple boss but upgraded now. Any perk, even swat and gunslinger can kill him. Honestly not a bad starting boss for newbies. His bile bombs are annoying and his minions too plus the 1000000000 bajillion trash zeds that spawn once his health drops below a certain lvl, but other than that he's do-able and ez wins. Only lethal thing about it is when he charges if you're too too close he'll catch up unless you can outrun him or get a med to speed boost you. You can by pass entirely by aiming at the feet where theres no armor. Even then just know when to time it right. The Abomination-not really a threat unless you're a close ranged firebug or melee only zerker. Rankings from least dangerous to most dangerous:
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